Origin: Ribatu I-Fath, Morocco
Vocation: cook
Characteristics: Intelligence: +2 (wary); Perception: +1 (focused); Strength: +2 (bulky); Stamina: 0; Presence: +1 (looming); Communication: -1 (curmudgeonly); Dexterity: +3 (nimble-fingered); Quickness: -2 (lumbering)
Virtues and Flaws: Social Class: Standard Grog; Weather Sense; Well-Traveled; Obese; Soft-Hearted
Abilities: Folk Ken 2 (townsfolk); Concentration 2 (cooking); Awareness 1 (corner of the eye); Brawling 2 (knife); Bargain 2 (food); Survival 1 (desert); Chirurgeon 1 (amputation); Craft 5 (cooking); Speak Spanish 4 (specific food vocabulary); Speak Arabic 5 (local Moroccan dialect); Weather Sense 1 (storms)
Reputation 0
Personality: curmudgeonly +2; generous +2; wanderlust -1; romantic -2; stormchaser -3
Quirk: clothes always filthy, hands always clean
Personal History: Imad was once an apprentice cook on a trading vessel that sailed between the Arab countries and Spanish ports. When a storm sank the ship (as the captain's desperate efforts to get into port before the storm, while failed, brought them close enough for most on board to survive), Imad decided that sailing the seas wasn't for him any more. Honestly does have a surname, but since no one he meets seems able to pronounce it, he has reluctantly accepted "the Fat Moor" as a descriptor. It's accurate, anyway.
Appearance: Imad is a tall, corpulent Arabic man, with lustrous skin, deep brown eyes, and a prize-winning soup-strainer of a moustache. He has short, very glossy black hair, that seems to behave itself pretty well no mater what Imad ends up going through. His face is rather slender for his size, though the extent to which Imad shaves his beard only goes to prove that he has neither chin nor neck; his head essentially rests perfectly on his shoulders, and his face is dominated by his wide nose (when teased about this, Imad boasts that he can tell the difference between several hundred different kinds of herbs purely by scent, which the most patrician European would find it hard to manage - and then he gives the person who teased him half the normal serve of dinner). He tends to dress in white almost exclusively, which makes both his massive size and the filthy state his clothes tend to end up in very, very apparent.
Confidence: 3
Size: +1
Body levels: Unhurt, Hurt, Hurt, Light Wounds, Medium Wounds, Heavy Wounds, Incapacitated
Fatigue levels: Fresh, Winded, Weary, Tired, Dazed, Unconscious
Equipment: apron, cleaver, cooking pot and implements, waterskin, flavouring herbs, single bottle of Moroccan wine
Encumbrance: +2
Combat Scores: Initiative +3, Attack +7, Defence +2, Damage +5, Soak +1, Fatigue +4
Couple of things that can be said about Imad here.
He's a "grog", not a "companion" or a "mage", simply because grogs - as the low-rankers of the covenant, who would mostly stay at home - seemed a lot simpler and easier to make than either of the other two. Magi would require, you know, magic. That said, I came to really like Imad. In a hypothetical gaming situation, I'd probably play him far too often, either slowing things down if he was simultaneous with my mage and/or companion, or making the rest of the group angry if he was alone (because instead of a valiant knight or magical apocalypse, they'd ended up with a curmudgeonly cook who's scared of storms).
The bits in brackets after his Characteristics and Abilities are specialisations: they have no effect but character-building on his characteristics, but if he behaves within his specialisation on one of his abilities, he gets a bonus to his roll. So he can still bind your wounds if necessary with that low Chirurgeon skill, but he gets a bit better at it if he has to cut off your thumb. Which is doubtless not much consolation, considering, thumb.
His Personality scores also have no in-game effect but character-building. When it's a positive, he is like that. When it's a negative, he is not like that.
While I have no point of reference, those combat scores actually look pretty good! Mostly it's because you add Encumberance, which is a good positive score for Imad. He's unarmoured and has a reasonably high Strength. I mean, if he was carrying the cooking pot into battle, maybe we'd be talking about a different kettle of fish (literally! hah!), but I presume that a +2 intelligence makes you smart enough to put the big pot of wrought iron down before beginning combat.
His size is +1 because he's Obese. Most humans are 0. He can take more damage before he goes down - see how he's got two body levels that both say Hurt? one of them's because he's a beefy bloke - but he takes -1 to moving quickly or gracefully, and -3 to all fatigue rolls. Really, he should stay at home and make dinner for the covenant, so that he doesn't slow Her Highness the Mage down. But if demons invade the covenant, oh man, Imad is so going to hit them with his cleaver.
Yes he was on a trading ship between Spain and Morocco in 1220 or so. Even if there was a Crusade on at the time, someone's still going to pay for smuggled silks or whatever.
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